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Fore of will quickcast rules
Fore of will quickcast rules




fore of will quickcast rules

When an optional effect instructs you to do something, and part of it is impossible to do, you don t perform it at all. If you would perform something zero or a negative amount of times, you don't perform it at all. When a mandatory effect instructs you to do something a number of times and you cannot do it fully, you still do it as many times as possible. Conceding the game is not replaced by any effects and no effects force players to concede If an effect states a player wins the game, that player wins the game Golden rules of the game If the comprehensive rules and text of a card are contradictory, the card text takes precedence When a mandatory effect instructs you to do something, and part of it is impossible to do, you do any other part of the effect that you can legally do.

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Fore of will quickcast rules how to#

General This document is the description of the rules for Force of Will Number of players This game is played by two players How to win During the game, players fulfilling the losing condition lose the game If a player loses the game and the other one hasn't, the player not losing the game wins If both players lose the game at the same time, the game ends in draw During a game, players may concede the game and leave from it. Restarting the Game Foresee Put (card) on top of your J-ruler Gain Gain Exploration Make a J-ruler astral Put an order card into ruler area as a ruler Put into the field Dragon Power Keyword and Keyword Skill General Rule Process General Losing the Game Counters Destroying Rounding up life Illegal Addition Handling Non-ordering Order Cards Other Rules Loop Double-Sided Card Tokens Colossal Ruler Stranger Card Two Face Ruler Alternative Cards Old Rules and Wordings General Referring card name Race/Trait Name of Zones Type "Spell: Chant" Addition with subtypes Spells Ability Icon Battle Phase Automatic Abilities Action by Rules Symbol Skill Life Break and Valhalla Rules Reading and Handling and cards Cannot be destroyed Old keywords icon Old void cardģ 100. 1 Force of Will Comprehensive Rules ver Last Update: May 17 th, 2022 Effective: May 20 th, Overview General Number of players How to win Golden rules of the game Basic Concept Characteristics of Cards Card images Type Name Cost Text Race/Trait Attacking Power (ATK) Defending Power (DEF) Attribute Divinity Art Additional Information Zone General Basic Cards Orientation Main Deck Magic Stone Deck Hand Field Ruler Area Graveyard Standby Area Removed Area Chase Area Item Area Extra Deck Rune Area Stranger Deck Order Area Zone Movement Restriction Outside the Game Setting Up the Game General Constructing a Deck Setting Up the Game Turn Sequence General Draw Phase Recovery Phase Main Phase End Phase Priority Sequence General Perform Priority Sequence Play automatic abilities Available Actions End of priority sequence Player's Action General Play a Resonator, Regalia or Addition Play a chant without Initiate Battle Play a Judgment process Put a Card in the Standby Area Play an Activate Ability Play Cards with Play Cards with Call a Magic Stone Play a Rune Play a Revolution Order process Pass Battle General Beginning of Battle Step Declare Attack Step Declare Block Step First Strike Battle Resolution Step Normal Battle Resolution Step End of Battle Step Cards and Abilities Ability and Effect Active Ability Play Cards and Abilities Continuous Ability Activate Ability Automatic Abilities Will Abilities and Produced Will One Time Effect Continuous Effect Replacement Effect Last Known Information Source Action by Rules General Add Pay Will Remove from the Game Reveal Summon Deal/Remove Damage Chase Draw Destroy Banish Cancel Rest/Recover Choose/Search Trigger Call Copy/Become a Copy Prevent Discard Become/Gain Shuffle Put/Move a counter Force Heal Extra Turn Release the (Seal) Gain A Gem/Crystal The Weather Is (Weather Type) Remove from Battle Invert Skip AttachĢ 1033.






Fore of will quickcast rules